


(BAse game art Credit to Artist Chris Bourassa) Vanilla base-game assets, and some Crimson Court assets (that is why the requirement) used and slightly edited in some cases, to put these together. I have had no problems just with it while testing these, but just in-case. Just in case, install/un-install outside of dungeon, at Hamlet. So compatible with pretty much anything, except with mods that add corridor pieces, then the game will read the mod that is higher in load order, if they overlap. Should be safe to install mid game, or un-install, just loose png files, no midifications to the games files. So these should be pretty rare, but the game picks backrounds from all of the ones available, at random. These are added to the pool of vanilla and More dungeon backrounds-mods backrounds, this totals up to 102 backrounds total, from vanillas 35, and about from 9 to 23 per dungeon.

I doubt I will split this up to 5 mods here at Steam (Come on Valve, let us host multiple files with one mod). One backround with bottles, one with hive, one with eggs, to represent the spread of the monsters from Courtyard, for each dungeon type.įor people who don't use all in one mod, but separate background mods, you can download this add-on from Nexus (Link at bottom) and just remove the folders you don't want, they are named warrens, weald, etc. This mod adds 3 new backrounds to all vanilla dungeons, so total of 12 new backgrounds, with a little bit of Crimson Court flavor. This seems to work just fine without it, with quick test, but is intented to be used with it, so you get these CC ones less often.ĭoes not add any backrounds to Courtyard, The DLC already has quite a bit of variations, so I tough I would do something a bit different for the DLC. Little side project, CC-DLC Add on for More dungeon background variations.
